Expand your students' STEAM knowledge with more complex programming concepts that include computational thinking and the skills of the 21st century. Century.
If you are already passing your students through the CTC GO! - Core modules, the Motions Expansion Pack builds on what was already learned about using technology as a tool and how they can apply this knowledge in the real world. The Motions Expansion Pack challenges them to go a step further in the areas of computer and design and technology by introducing them into new and more complex programming concepts that develop their logical thinking, their computational thinking and their problem solving skills. Students expand their knowledge and skills into STEAM subjects to learn about movement by adding mobility to the practical, playful projects and transforming the movement that their engines offer. As a teacher, you will continue to receive the support you need to teach with webinars, videos, guides, and direct contact with an expert.
What was the CTC GO! - Motions Expansion Pack?
The Motions Expansion Pack contains four hands-on lessons in which you can introduce students to the basics of motion by teaching them how to easily connect and control motors. Students then create four different guided projects by applying the knowledge gained in the lessons.
The seven self-guided projects that follow give students the confidence they need to work both on their own initiative and in cooperation with peers, thus giving them the basic skills of the 21st century. Century. These projects enable students to demonstrate their imagination and curiosity by designing, building and testing projects - from the initial idea to the final solution to real problems they consider useful. The students get to know and follow a design process in order to develop their competence, creativity and knowledge in the fields of computer science and engineering design.
Advantages of CTC GO! - Motions Expansion Pack:
- Expand the learning of the students and challenge them to go one step further
- Increase the learning results in STEAM subjects
- an easy to implement, seamless addition to the core module
- captivating teaching that is relevant and playful and enables all students to experience success
- Improve students' problem solving and teamwork skills through specially developed content and dynamic teaching
What was included?
A toolbox containing all the specific motion components and materials you need to build several guided experiments and projects in addition to the core module components:
- eight standard servo motors
- eight endless servo motors
- 16 lithium-ion batteries 18650
- eight battery holders
- two battery chargers
- eight 9V batteries
- Jumper wires
- Mechanical parts for assembly
- two markers
- two screwdrivers
14 learning units of 45 minutes each:
- four guided lessons to learn how to start working with engines
- three guided project units to apply this knowledge
- seven guided self-study project planning sessions
- Software platform for educators with all the materials you need for each lesson, resources to prepare the lessons, content tips, time suggestions for classroom management, and links to the curriculum.
Student software platform with step-by-step guides, assembly videos, and fun activities to help you get started with programming, electronics, and building fully functional, interactive projects (educators also have pre-access to this platform to prepare and customize their lesson plans).
Training and support, including a welcome webinar with an Arduino education expert, training videos that explain the concepts of each lesson, shorter videos that expand the content of the lessons, and direct email support from an education expert.
To successfully use the Motions Expansion Pack, you need the following elements from your core module:
Arduino UNO WiFi rev 2 board
Arduino educational sign
Student boxes with all electronic components
Jumper wires and connectors
Mounting parts
Orientation of the curriculum
The CTC GO! - Motions Expansion Pack is tailored to England's national curriculum, which is used in international schools around the world for the subjects of computer science and design and technology for students aged 14 to 17. The curriculum links are provided within the teacher software platform. In addition, these lessons teach students important skills of the 21st century. Century like cooperation, project management, problem solving and critical thinking.
Key Learning:
- understand the basics of servo control and the ability to implement servo rotation and linear motion using gears and pulleys
- Extension of programming knowledge and concepts, control of several attributes by reading data from sensors
- creative use of resources and technologies for the design and development of physical computing projects
- Collaborative and efficient work to solve real problems by following a design process
This text is machine translated.